UI/UX Design

SAFE WALK

Safe Walk is a mobile navigation concept designed to support NYU students who commute alone at night. The app focuses on real time safety awareness, community reporting, and clear route guidance to help users feel more confident moving through the city.

Year :

2025

Industry :

Health & Safety

Tool :

Figma

Project Duration :

6 weeks

PROBLEM STATEMENT

Students walking alone at night face risks related to theft, harassment, and violence. These concerns are heightened for students who feel especially vulnerable, including international students and students affected by racial targeting.

Current tools do not provide enough situational awareness or reassurance during a commute. Students need a way to understand potential risks, react quickly, and feel supported while navigating unfamiliar or uncomfortable routes.

SOLUTION STATEMENT

Safe Walk proposes a navigation experience that layers safety information onto familiar route guidance.

The app allows students, faculty, staff, and campus safety to report incidents, making nearby users aware of potential risks in real time. By combining navigation, alerts, and community input, the app aims to increase confidence moving through the city.

Project Content Image - 2
Project Content Image - 3

RESEARCH & ANALYSIS

20.1% of NY residents feel ‘very unsafe’ when walking alone at night.

61.3% of NY residents perceive negatively about pedestrian safety.

37.1% of NY residents don’t feel positive about public safety.

10298 crimes were reported in New York during December 2024.

COMPETITIVE AUDIT

Circle of 6

A mobile app that sends a preset message to six contacts with just one click.


Strengths: Simple functionality
Weaknesses: Outdated design theme
Opportunities: Only developed as a project idea, unavailable on the App Store
Threats: High efficiency and punctuality

Rave Guardian

A mobile app that estimates arrival time, triggers an alarm if not deactivated by the ETA, enables real-time texting with campus safety, and allows location sharing.


Strengths: Configured by the universities the user is associated with
Weaknesses: Limit availability
Opportunities: Complex usability, confusing instructions
Threats: Direct links to important university resources

USER PERSONA

Name: Jane Lee
Age: 21
Occupation: NYU student

Jane is a sophomore who often spends long hours in the library and attends evening extracurricular activities.

Goals
To feel safe and secure while walking around NYC alone, especially at night.

Priorities
Safety is her top priority, especially when walking at night after studying or attending events on campus.

Needs & Expectations
Service that is available 24/7.
Fast safety alerts to react quickly to any potential dangers.

Pains
Fear of facing racism, violence, and harassment while walking
Insufficient NYU shuttle bus service

Journey Mapping

Current

Future

Accessibility Considerations

Accessibility was considered throughout the design process.

  • Color choices met WCAG contrast standards to ensure readability

  • Icons were designed to be clear and intuitive

  • Content was written to be concise and easy to scan

  • Users can choose between metric and imperial units

  • Users can adjust how much risk information they see

These decisions aimed to support different needs and preferences.

Usability Testing

Five in-person interviews were conducted with participants with late-night classes and study sessions on campus.

Round 1 Findings

  • Saving locations like home and library is convenient for users with consistent routes.

  • Setting the destination and current location is perceived as confusing.

  • Using a pastel color for a 'Report' button can be misleading.

Round 2 Findings

  • Excessive warning signs can overwhelm users.

  • Displaying remaining time and distance while navigating is desired.

  • International users prefer the metric system over the imperial system

Refinement

BEFORE


AFTER


Too many options to choose from when searching for a route.


Two input fields—‘From’ and ‘To’—with saved locations available as dropdown options.

BEFORE


AFTER


Not inclusive to international users.


Options to choose:
1) between imperial and metric units and
2) the level of risk they wish to see to prevent overwhelming.

High Fidelity Mockup

Designing for Apple Watch & Further Revision

I adapted the core navigation experience for Apple Watch, allowing users to access directions and important alerts at a glance while keeping their phone away.

I used Figma AI to adapt my mobile screens for Apple Watch, which gave me a helpful starting point and saved time. I then used my UX judgment to simplify the layout, information, and interactions for the smaller screen rather than relying on AI for the final design.

Before:

After:



As I revisited this project a few months later, I noticed that “Low Risk,” “Caution,” and “Danger” might be open to interpretation. Therefore, I refined the system by adding clear definitions to each level.

Takeaways

Impact

Reflection

This app boosts users' confidence and sense of safety when walking alone in the city. Many expressed interest in using it if developed. 

One peer shared, 
"I’d definitely use this app, as I often feel uneasy walking back to my dorm after witnessing situations I’d rather avoid."

This project reinforced the importance of designing for emotional context, not just functionality. Safety related products must balance awareness with reassurance, especially in high stress situations.

I learned that giving users control over information builds trust, and that inclusive design decisions such as unit preferences can significantly improve usability for diverse audiences.


UI/UX Design

SAFE WALK

Safe Walk is a mobile navigation concept designed to support NYU students who commute alone at night. The app focuses on real time safety awareness, community reporting, and clear route guidance to help users feel more confident moving through the city.

Year :

2025

Industry :

Health & Safety

Tool :

Figma

Project Duration :

6 weeks

PROBLEM STATEMENT

Students walking alone at night face risks related to theft, harassment, and violence. These concerns are heightened for students who feel especially vulnerable, including international students and students affected by racial targeting.

Current tools do not provide enough situational awareness or reassurance during a commute. Students need a way to understand potential risks, react quickly, and feel supported while navigating unfamiliar or uncomfortable routes.

SOLUTION STATEMENT

Safe Walk proposes a navigation experience that layers safety information onto familiar route guidance.

The app allows students, faculty, staff, and campus safety to report incidents, making nearby users aware of potential risks in real time. By combining navigation, alerts, and community input, the app aims to increase confidence moving through the city.

Project Content Image - 2
Project Content Image - 3

RESEARCH & ANALYSIS

20.1% of NY residents feel ‘very unsafe’ when walking alone at night.

61.3% of NY residents perceive negatively about pedestrian safety.

37.1% of NY residents don’t feel positive about public safety.

10298 crimes were reported in New York during December 2024.

COMPETITIVE AUDIT

Circle of 6

A mobile app that sends a preset message to six contacts with just one click.


Strengths: Simple functionality
Weaknesses: Outdated design theme
Opportunities: Only developed as a project idea, unavailable on the App Store
Threats: High efficiency and punctuality

Rave Guardian

A mobile app that estimates arrival time, triggers an alarm if not deactivated by the ETA, enables real-time texting with campus safety, and allows location sharing.


Strengths: Configured by the universities the user is associated with
Weaknesses: Limit availability
Opportunities: Complex usability, confusing instructions
Threats: Direct links to important university resources

USER PERSONA

Name: Jane Lee
Age: 21
Occupation: NYU student

Jane is a sophomore who often spends long hours in the library and attends evening extracurricular activities.

Goals
To feel safe and secure while walking around NYC alone, especially at night.

Priorities
Safety is her top priority, especially when walking at night after studying or attending events on campus.

Needs & Expectations
Service that is available 24/7.
Fast safety alerts to react quickly to any potential dangers.

Pains
Fear of facing racism, violence, and harassment while walking
Insufficient NYU shuttle bus service

Journey Mapping

Current

Future

Accessibility Considerations

Accessibility was considered throughout the design process.

  • Color choices met WCAG contrast standards to ensure readability

  • Icons were designed to be clear and intuitive

  • Content was written to be concise and easy to scan

  • Users can choose between metric and imperial units

  • Users can adjust how much risk information they see

These decisions aimed to support different needs and preferences.

Usability Testing

Five in-person interviews were conducted with participants with late-night classes and study sessions on campus.

Round 1 Findings

  • Saving locations like home and library is convenient for users with consistent routes.

  • Setting the destination and current location is perceived as confusing.

  • Using a pastel color for a 'Report' button can be misleading.

Round 2 Findings

  • Excessive warning signs can overwhelm users.

  • Displaying remaining time and distance while navigating is desired.

  • International users prefer the metric system over the imperial system

Refinement

BEFORE


AFTER


Too many options to choose from when searching for a route.


Two input fields—‘From’ and ‘To’—with saved locations available as dropdown options.

BEFORE


AFTER


Not inclusive to international users.


Options to choose:
1) between imperial and metric units and
2) the level of risk they wish to see to prevent overwhelming.

High Fidelity Mockup

Designing for Apple Watch & Further Revision

I adapted the core navigation experience for Apple Watch, allowing users to access directions and important alerts at a glance while keeping their phone away.

I used Figma AI to adapt my mobile screens for Apple Watch, which gave me a helpful starting point and saved time. I then used my UX judgment to simplify the layout, information, and interactions for the smaller screen rather than relying on AI for the final design.

Before:

After:



As I revisited this project a few months later, I noticed that “Low Risk,” “Caution,” and “Danger” might be open to interpretation. Therefore, I refined the system by adding clear definitions to each level.

Takeaways

Impact

Reflection

This app boosts users' confidence and sense of safety when walking alone in the city. Many expressed interest in using it if developed. 

One peer shared, 
"I’d definitely use this app, as I often feel uneasy walking back to my dorm after witnessing situations I’d rather avoid."

This project reinforced the importance of designing for emotional context, not just functionality. Safety related products must balance awareness with reassurance, especially in high stress situations.

I learned that giving users control over information builds trust, and that inclusive design decisions such as unit preferences can significantly improve usability for diverse audiences.


UI/UX Design

SAFE WALK

Safe Walk is a mobile navigation concept designed to support NYU students who commute alone at night. The app focuses on real time safety awareness, community reporting, and clear route guidance to help users feel more confident moving through the city.

Year :

2025

Industry :

Health & Safety

Tool :

Figma

Project Duration :

6 weeks

PROBLEM STATEMENT

Students walking alone at night face risks related to theft, harassment, and violence. These concerns are heightened for students who feel especially vulnerable, including international students and students affected by racial targeting.

Current tools do not provide enough situational awareness or reassurance during a commute. Students need a way to understand potential risks, react quickly, and feel supported while navigating unfamiliar or uncomfortable routes.

SOLUTION STATEMENT

Safe Walk proposes a navigation experience that layers safety information onto familiar route guidance.

The app allows students, faculty, staff, and campus safety to report incidents, making nearby users aware of potential risks in real time. By combining navigation, alerts, and community input, the app aims to increase confidence moving through the city.

Project Content Image - 2
Project Content Image - 3

RESEARCH & ANALYSIS

20.1% of NY residents feel ‘very unsafe’ when walking alone at night.

61.3% of NY residents perceive negatively about pedestrian safety.

37.1% of NY residents don’t feel positive about public safety.

10298 crimes were reported in New York during December 2024.

COMPETITIVE AUDIT

Circle of 6

A mobile app that sends a preset message to six contacts with just one click.


Strengths: Simple functionality
Weaknesses: Outdated design theme
Opportunities: Only developed as a project idea, unavailable on the App Store
Threats: High efficiency and punctuality

Rave Guardian

A mobile app that estimates arrival time, triggers an alarm if not deactivated by the ETA, enables real-time texting with campus safety, and allows location sharing.


Strengths: Configured by the universities the user is associated with
Weaknesses: Limit availability
Opportunities: Complex usability, confusing instructions
Threats: Direct links to important university resources

USER PERSONA

Name: Jane Lee
Age: 21
Occupation: NYU student

Jane is a sophomore who often spends long hours in the library and attends evening extracurricular activities.

Goals
To feel safe and secure while walking around NYC alone, especially at night.

Priorities
Safety is her top priority, especially when walking at night after studying or attending events on campus.

Needs & Expectations
Service that is available 24/7.
Fast safety alerts to react quickly to any potential dangers.

Pains
Fear of facing racism, violence, and harassment while walking
Insufficient NYU shuttle bus service

Journey Mapping

Current

Future

Accessibility Considerations

Accessibility was considered throughout the design process.

  • Color choices met WCAG contrast standards to ensure readability

  • Icons were designed to be clear and intuitive

  • Content was written to be concise and easy to scan

  • Users can choose between metric and imperial units

  • Users can adjust how much risk information they see

These decisions aimed to support different needs and preferences.

Usability Testing

Five in-person interviews were conducted with participants with late-night classes and study sessions on campus.

Round 1 Findings

  • Saving locations like home and library is convenient for users with consistent routes.

  • Setting the destination and current location is perceived as confusing.

  • Using a pastel color for a 'Report' button can be misleading.

Round 2 Findings

  • Excessive warning signs can overwhelm users.

  • Displaying remaining time and distance while navigating is desired.

  • International users prefer the metric system over the imperial system

Refinement

BEFORE


AFTER


Too many options to choose from when searching for a route.


Two input fields—‘From’ and ‘To’—with saved locations available as dropdown options.

BEFORE


AFTER


Not inclusive to international users.


Options to choose:
1) between imperial and metric units and
2) the level of risk they wish to see to prevent overwhelming.

High Fidelity Mockup

Designing for Apple Watch & Further Revision

I adapted the core navigation experience for Apple Watch, allowing users to access directions and important alerts at a glance while keeping their phone away.

I used Figma AI to adapt my mobile screens for Apple Watch, which gave me a helpful starting point and saved time. I then used my UX judgment to simplify the layout, information, and interactions for the smaller screen rather than relying on AI for the final design.

Before:

After:



As I revisited this project a few months later, I noticed that “Low Risk,” “Caution,” and “Danger” might be open to interpretation. Therefore, I refined the system by adding clear definitions to each level.

Takeaways

Impact

Reflection

This app boosts users' confidence and sense of safety when walking alone in the city. Many expressed interest in using it if developed. 

One peer shared, 
"I’d definitely use this app, as I often feel uneasy walking back to my dorm after witnessing situations I’d rather avoid."

This project reinforced the importance of designing for emotional context, not just functionality. Safety related products must balance awareness with reassurance, especially in high stress situations.

I learned that giving users control over information builds trust, and that inclusive design decisions such as unit preferences can significantly improve usability for diverse audiences.


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